The problem with saying I've been playing Skyrim for just over a decade (since I bought a friend's Xbox 360 in 2013 and promptly picked up a copy of the legendary edition) is that it doesn't really accurately portray my relationship with this game.
I'd estimate (I don't have actual numbers here because I've played it on various platforms over the years so I don't have an official time-in-game tracker) that on average I've played about twelve hours a month of Skyrim over the last one hundred and thirty months. That's definitely an average, because there have been periods where I haven't played it for months at a time and periods where I've played probably four to six hours a night for weeks at a time. That means that (again, wildly estimating here) I've played roughly 1,560 hours of Skyrim.
Despite this exorbitant amount of time playing the game, I wouldn't say it paints an accurate picture of my experience of Skyrim. It would be more accurate to say that I've been restarting the game for just over a decade.
There are 17 quests in the main storyline (19 if you count a couple optional quests). I have only ever completed the first 8 of those quests.
There are 12 quests in the first DLC's main storyline. I've only ever completed 6 of them.
There are 7 quests in the third DLC's main storyline. I've only ever completed 1 of them.
Of the 7 side questlines in the base game, I've completed 2 of them.
My problem is character creation. There are so many different choices of playstyle in Skyrim, but not only that, there are also so many different choices of aesthetic in Skyrim. You can choose for your character to be from one of ten different playable "races"; each of which has a different culture, history, and place within the world of Skyrim. That's the aesthetic. Each of them also has a different set of skill bonuses and special abilities, which lend themselves to different playstyles. You can use heavy armor, light armor, or spells that toughen your skin against blows. You can use one-handed weapons (with a shield, a spell, or another one-handed weapon in the other hand), two-handed weapons, bows, or spells. You can try to sneak past enemies (or sneak attack enemies), or you can charge in with your weapon swinging. You can cast spells that summon allies to fight your enemies, or turn your fallen enemies into zombies to fight against their former friends, or cast a spell that magically calms your enemies so you can walk past them, or cast a spell that turns enemies against one another so they kill each other for you. You can make potions to give you various benefits, or sharpen your weapons and improve your armor, or place enchantments on your equipment. The sheer amount of variety is overwhelming.
I don't choose that word lightly. I get overwhelmed by the number of character choices, and to try to compensate for that overwhelmed feeling, I try to optimize my character: pick the numerically best option. But which is the best option? What is easiest in the early game? What is best in the late game? What is theoretically the most efficient combination of weight carried and damage dealt? What can deal the most damage per second? What can take the most damage per second without dying? I'm sure there are answers to this: there are whole wikis dedicated to analyzing the math of Skyrim combat and talking through how to exploit gameplay loops to create armor that makes you invincible or weapons that will kill anyone in a single hit. I could (and have) spend hours poring over these blogs, planning out in meticulous detail how overpowered my character will be, how to never worry about dying, how to get the best gear as quickly as possible; i.e., how to win Skyrim.
The problem is that that's not why I like playing Skyrim. I like the world of Tamriel, the story of the various characters and factions that fill the world, and the marvel of inhabiting an imaginary character in an imaginary world that still manages to look and feel somehow real in spite of its age and its well-documented glitches.
My cycle of playing this game typically goes like this. It's been a bit since I've played, so I'm excited. I think up a character who seems cool. I go based on aesthetics: "Ooh, a super strong orc who's basically a walking tank and can take out people with a two-handed weapon super easily!" Then, I look up the optimal way to build that character, make a plan, look up Elder Scrolls orc names online. I start playing the game. I have a good time, until at some point, I bump up against something that would be cool to do but that my character isn't designed to do, and that's where everything falls apart.
See, there's this problem in games in The Elder Scrolls (which Skyrim is part of) called underleveling. Or overleveling. I'm not sure which. It takes different forms in different games, but in short it's when suboptimal character decisions when playing the game and leveling up makes you too weak compared to the enemies you're facing, leading to a much more difficult experience than you'd otherwise have. Here's an example: when you're low level and travelling the wilderness in Skyrim, you periodically get attacked by wolves. As you level up, that switches over to sabertooth tigers (basically), which are significantly more dangerous. In Skyrim, every skill that you improve contributes to your leveling up, even if it doesn't contribute to your being able to fight enemies. You might be really good at picking pockets and picking locks and selling things for a good price, but terrible at fighting with a sword. That means that when you fight something that's ostensibly a good enemy for your level, you don't actually have the fighting skills to handle it. That's underleveling. Or overleveling.
So maybe I get excited about creating a sneaky character who uses poisoned arrows to kill enemies with a single shot, and I have a great time doing that right up until I run up against something that I can't shoot from afar that can kill me in one hit. And I think, "Well, I messed up my character optimization. I'm not powerful enough. I'd better start over."
It's a bit of a brutal cycle, compounded by the fact that there are lots of cool questlines that seem pretty niche: a guild for warriors? I'd better make a dedicated warrior! A school for wizards? I'd better make the optimal mage build! Which would be a fine way to experience the game, except there always comes a point where my optimized character is very good at a specific thing, and I want to do something that's not that specific thing, and so I start over to make a character who's optimized for that specific thing.
It's not a very fun way to play. I essentially math all the fun out of an activity I enjoy, and I end up stressed, burnt out, and done with the game. I try to optimize a character to be good at something, and end up hating playing that character.
So here I am, back at the start of this cycle, and I'm done. But not with Skyrim. I want to play Skyrim. I want to finally finish all these questlines I've been starting and restarting and restarting countless times over the last few years. I want to discover what happens in the end! There are whole areas of this game that I've never experienced, never gone to, because I keep starting over.
So this time, I'm not going to optimize the character for the game. I'm going to optimize the character for myself.
See, I've played hard games. I don't mind trying again and trying again and figuring out new tactics and trying again. The problem is that if I have tried to make the perfect character to "win", and then I don't "win", what's the point? So no more of that. I'm going to play the game doing all the different things I want to do: magic! fighting! potions! enchantments! And I'm going to plan to be underleveled (or overleveled). It's going to happen, because I want to use well over half of the skills in the game. I like using well over half of the skills in the game. A jack of all trades is a master of none, right?
This might sound like I'm just setting myself up to do the same thing again: get frustrated, start over, eventually quit. But the key is that I've finally identified why I like Skyrim and what I want out of it. There was a tagline on the box of Morrowind (an earlier Elder Scrolls game): "Live another life in another world." I have always been excited about that promise from The Elder Scrolls, and I have always been disappointed, because you can't do it. Not really. You can't change the course of the imaginary world except in the specific pre-designed ways. You can't say, "Hey, I want to join you with the werewolf hunters instead of becoming a werewolf." You can't say, "Hey, I think the colonized natives in this region have a point. I want to help them retake their home from their oppressors." In my all-or-nothing way, I chafed against those restraints on my creativity, and I thought, "If I can't actually choose anything I want, then I'm not going to engage with this imaginary world as anything other than a game to win," and if you recall, that's not what I love about playing Skyrim.
So here's my character: he's an Altmer, also known as a High Elf. His people are aggressive and expansionist, and their religious zealots (the Thalmor) are among the most hated and feared groups in Skyrim. He used to be one of them, but now he wants out. While on a mission, he fled, hoping to start a new life, but was captured by the Empire and sentenced to execution, until a dragon attacked. He escaped in the confusion, teaming up with a Nord freedom fighter who actively hates the Thalmor and Altmer in general. His name is Bel, named after Belteshazar (or Daniel) from the Bible because it has a book called Bel and the Dragon and Skyrim is about killing dragons and I thought that would be cool.
I played for a couple hours last night before bed and this morning before work, and I spent most of that time hanging around the first town, eating food even though it has no mechanical benefit, getting a good night's sleep even though it doesn't really do anything, and chopping wood so that I can get the money to buy gear so I can go adventuring because I didn't loot any armor off the soldiers we fought while escaping because I imagined myself in Bel's shoes: hurrying to escape, scared for his life, not wanting to stop and take the time to go through anyone's pockets for change. I also hid the rebel armor I got in the escape in a cupboard in the house I'm staying at because the freedom fighter I escaped with said, "This isn't Stormcloak territory. We'll have to lay low."
I know that none of this matters in the game. I know I could walk up to an Imperial soldier in Stormcloak armor, and they wouldn't bat an eye. I'm still only level 1, and I know that the choices I'm making are actively making the game slower and less efficient and therefore harder. But I don't care. To quote Sofi Tukker's "Good Time Girl": I'm not winning, but I'm having a very good time.